
496 · Recheck the decompiled paint path in the current packaged viewer
The current 800×600 WebGL2 capture reached the rendered drive view with 12 ambient body models available and no page or console errors. The opt-in retail-fallback path renders, but the silver body is darker and still lacks convincing city reflections. I left the normal viewer shader as the default; the exact live paint selection, texture binding, and harmonic transform remain uncaptured. This is a current-build check, not a same-frame comparison; the earlier controlled A/B pair is r415.
Open full-size capture · Read the current shader check · Open the earlier default capture · Open the earlier fallback capture









































































































































































































































