# Car reflection capture resolution check, r443

The local city reflection probe now accepts `?reflectionSize=64`, `128`, or `256` for renderer inspection. The default remains 64×64 cube faces.

A packaged host Chrome/WebGL2 comparison at the L4RA Route 450 start used the 240SX's factory silver paint, the same 129 nearby textures, and the same local scene origin. At 128×128, the probe reached ready with no page/console errors. The car body showed no useful increase in reflected detail over 64×64; the body still reads as a smooth, mostly uniform silver surface. Higher cubemap resolution alone does not explain the missing retail paint appearance, so 64 remains the default and the unresolved material/environment inputs remain the focus.

- [64×64 host capture](../webgl-city/review/images/591-r442-240sx-factory-gloss.png)
- [128×128 host capture](../webgl-city/review/images/593-r443-probe-128px.png)
