# L4RA host Chrome drive capture · r395

A fresh host Chrome 150 WebGL2 run loaded the packaged single-region viewer at
`?region=L4RA&debug&route=450&distance=525&radius=160`. The XP guest was not
used to render this frame.

## Captured runtime state

- The viewer reported `City scene ready` with 43,607 nearby triangles, 169
  nearby textures, 832 L4RA routes and 12 ambient body models.
- The debug upload state reached 169/169 city textures. The WebGL context was
  present, reported a 32,768-pixel maximum texture dimension, and was not lost.
- The road diagnostic reported 832 routes, zero synthetic markings, and
  `authored road materials and textures` as the marking source.
- Traffic diagnostics reported seven rendered vehicles.
- A 1.8-second W hold moved the player from `(-865.213, -442.956)` to
  `(-868.220, -438.418)`, a horizontal displacement of about 5.44 m. The
  post-release speed was 4.77 m/s (about 11 mph), in first gear at 1,689 RPM.
- Chrome reported no page exceptions or console errors during this capture.

The [capture](../webgl-city/review/images/514-r395-l4ra-full-texture-drive.png)
shows a visibly textured multilane road, source yellow/white markings, nearby
buildings/props and ambient traffic. The 240SX paint is still a flat gray
fallback and its glass remains dark; the screenshot does not claim those
materials match the retail game. This is one L4RA spawn and a short drive, not a
citywide placement or retail-handling validation.
