# Matched L4RA scene view, WebGL and extracted-data reference, r130

Both captures use the XP-extracted L4RA stream and focus the same intersection
at approximately `(-920.83, -350.82, 21.2)`. The OpenUG2 clean-room reference
camera reports `(-918.7, -354.1, 24.1)` and looks toward that point. The WebGL
scene is streamed around the nearby route-450 player start at
`(-920.96, -360.91, 21.15)`, with the camera focused on the same target.

The storefronts, plaza signs, trees, traffic lights, crosswalk, and nearby road
pieces occupy broadly matching positions. This confirms the WebGL exporter is
placing much of this L4RA block from the source stream in the same world frame.
It does not verify the complete city or every object placement. The WebGL
capture's pavement is brighter and smoother than the clean-room reference, and
its ambient cars have plain light paint and dark wheel faces. Those are visible
rendering gaps. OpenUG2 is a clean-room renderer using the extracted retail data,
not a screenshot from the XP game.

- WebGL: [225-r130-webgl-l4ra-matched-view.png](images/225-r130-webgl-l4ra-matched-view.png)
- Reference: [226-r130-openug2-l4ra-matched-view.png](images/226-r130-openug2-l4ra-matched-view.png)
