# Packaged regional scene sweep, r210

All eight rebuilt regional GLBs were loaded through the served WebGL viewer in
Chrome 150 at `?radius=120`. Each reached `City scene ready` after its nearby
textures finished uploading, with no page or console errors. Screenshots are
in the [review feed](../webgl-city/review/).

These counts describe the r210 captures before the r211 exact-key cleanup.
Current per-region counts and omitted source-key triangles are in the export
manifest; the new L4RD A/B capture is in the r211 follow-up audit.

| Region | Nearby triangles | Nearby textures | Free-roam routes | Viewer mode |
| --- | ---: | ---: | ---: | --- |
| L4RA | 23,405 | 114 | 832 | Drive |
| L4RB | 19,068 | 112 | 99 | Drive |
| L4RC | 19,279 | 68 | 54 | Drive |
| L4RD | 22,643 | 109 | 26 | Drive |
| L4RF | 39,826 | 92 | 33 | Drive |
| L4RG | 28,495 | 53 | 44 | Drive |
| L4RH | 29,089 | 6 | 0 | Orbit only |
| L4RR | 16,404 | 4 | 0 | Orbit only |

The load sweep verifies that the viewer can assemble each exported region from
its packaged chunks. It does not prove retail placement or correct driving
surfaces. Visual inspection still shows suspicious dark geometry and very
broad pavement in some regions; L4RH and L4RR have no exported free-roam route
data. Those are open fidelity and coverage issues, not successful gameplay
captures.
