# Packaged stock-car roster visual audit, r286

## Capture method and result

Using the already running GPU-backed Chrome tab at the packaged `dist/webgl-city` viewer, I selected each of the 29 stock-car options in sequence and saved an 800x600 screenshot at the same Route 450 drive start. Each option completed with `City scene ready`; `window.__nfsuVehicleDebug.car` matched the selected key; each stock shadow texture loaded; no page exceptions or console errors occurred. I restored the viewer to the 240SX afterward.

The full-size screenshots and scrollable gallery are linked from the [review feed](../webgl-city/review/). The full 29-row machine result is preserved in the gallery generation's original capture manifest at `/tmp/nfsu2-fleet-r286/manifest.json`.

## Visual result

All cars appear upright and the model silhouettes vary across the roster. The view is a rear chase view only, so it does not inspect fronts/interiors or prove handling for every vehicle. Across the set, the paint remains a mostly pale untextured surface and the windows remain dark/opaque. This is a visible fleet-wide limitation, consistent with the separate texture audit: body paint and glass keys have no matching source images in the extracted catalogs. No per-car opacity or body texture was fabricated.
