# Upper-right scene fragment isolation (r445)

The r444 packaged L4RA drive screenshot shows a bright, fragmented object at the upper-right edge of the view. I checked the relevant source assets before changing the renderer:

- The bound `SKYDOME_0_0` and `SKYDOME_0_1` cloud images decode as ordinary panorama textures; their pixel data does not show the colored grid visible in the capture.
- In host Chrome, hiding `XB_CC_BIGCONDOB`, `XT_MAGNOLIATREEA`, or `XT_JUNIPERROWA` individually leaves the bright fragment visible. Those source families are not its sole cause.
- Hiding the `XB_SKYDOME` family changes the far-view composition but still leaves a bright fragment at the edge. That family alone does not explain the full artifact.

These are temporary `hideMeshPrefix` diagnostics; no source mesh has been removed from the normal scene. The exact remaining object/material combination is unresolved, so this pass makes no renderer or placement change. The normal and two tree-isolation captures are in the review feed.

- Baseline: [`594-r444-current-host-drive.png`](../webgl-city/review/images/594-r444-current-host-drive.png)
- Magnolia hidden: [`595-r445-hide-magnolia.png`](../webgl-city/review/images/595-r445-hide-magnolia.png)
- Juniper row hidden: [`596-r445-hide-juniper.png`](../webgl-city/review/images/596-r445-hide-juniper.png)
