# Player paint and reflection resource state, r470

A host Chrome/WebGL2 session opened the normal 240SX drive view at
`?debug&region=L4RA&car=240SX&route=450&distance=550&radius=120` (800×600).
It reached `Traffic preview ready`, with 12 ambient body models available and
no page or console errors.

The live viewer debug object reports:

- Factory primary paint: `#747270`, `METPAINTSILVER`, `GLOSS=128`.
- The main `paint_body` draw uses the source-derived linear RGB
  `[0.1746, 0.1683, 0.1620]` and no base-color image, consistent with the
  executable generating a solid-color DUMMY_SKIN texture.
- The nearby panorama source `LOC4DYNTEX_2414a01e` is loaded, and the local
  dynamic environment cube and source-derived 240SX shadow are ready.

This rules out a missing panorama upload or an absent reflection-cube setup as
the reason the body remains visually simple. It does **not** prove that the
cube contents, shader flags, light packet, or reflection equation match the
retail draw. The separate decompiled shader experiments remain darker than the
normal viewer. No render defaults changed.

- [Rendered 240SX capture](../webgl-city/review/images/624-r470-player-paint-source-state.png)
- [Earlier shader comparison](car-harmonic-visual-comparison-r415.md)
- [Scrollable review feed](../webgl-city/review/#r470-player-paint-source-state)
