# Live player-paint draw state, r474

The packaged L4RA Route 450 scene was loaded in host Chrome with
`?debug&region=L4RA&car=240SX&route=450&distance=525&radius=80`. The capture
uses a front view of the stationary 240SX after the scene reached
`Traffic preview ready`.

The live debug state reports the factory silver `#747270`, effect
`METPAINTSILVER`, `GLOSS=128`, and the normal `default` finish (`finishMode=2`).
All four `paint_body` draw batches use the same linear base color, have no base
texture, and report both the `LOC4DYNTEX_2414a01e` panorama and the local
environment cube ready. Six authored local lights are active. Chrome reported
no page or console errors.

This rules out missing city uploads, an absent paint color, and an unbound
environment sampler as the immediate cause of the plain-looking body. The
remaining gap is the correct retail draw technique, harmonic normalization,
and runtime material flags. The darker `retail-fallback` experiments are not
promoted as a fix; no shader coefficients changed in this review.

- [Front-view capture](../webgl-city/review/images/628-r474-live-player-paint-front.png)
- [Earlier shader A/B evidence](car-harmonic-visual-comparison-r415.md)
- [Scrollable review feed](../webgl-city/review/#r474-live-player-paint-front)
